วันเสาร์ที่ 18 มิถุนายน พ.ศ. 2554

Review: Dungeon Siege III

Review: Dungeon Siege III screenshot

It 's been some time since we last saw Dungeon Siege , With the Dungeon Siege II: Broken World Expansion pack released in 2006. Since then, the franchise at the foot of the RPG powerhouse Square Enix has landed and fine - if notoriously glitch-loving - folk at Obsidian.

With a streamlined and simple gameplay progression that 's easy to learn, Dungeon Siege III immediately eliminate risks hardcore RPG fans, the profound adjustment or take total control of their destiny to demand. Then again, if you want a game that 'sa veritable fortress of statistics, you probably weren' t looking in that direction to begin.

Those who are still with me, you may want to consider checking this game out.

Dungeon Siege III (PC, PlayStation 3, Xbox 360 [Rating])
Developer: Obsidian Entertainment
Publisher: Square Enix
Released: 21 June 2011
MSRP: $ 59.99

Dungeon Siege III 'S-linear story takes us back to the Kingdom Ehb and revolves around the tenth legion, a force decimated by a powerful conqueror known as Jeynes Kassynder. As one of four playable characters - Lucas Montbarron, Anjali, Reinhart Manx or Katarina - you have to rebuild the legion to bring justice and saving Kassynder Ehb asked in a rather inconspicuous, but not inedible narrative.

Each of the four characters has an individual style of play and a series of unique abilities. Lucas is a typical warrior, fighting with swords and shields. Anjali can switch between human and powerful forms of Archon, swinging fire-based offensive abilities. Reinhart is a standard magician with a plethora of spells at his command, while Katarina is a specialist in ranged, packing guns and pistols, which can be empowered with black magic.

Character development is some of the simple you could ever expect to find in a Western role-playing game, and I suspect that hardcore PC gamers do not appreciate. Each character has nine abilities that are unlocked and can be incrementally expanded with skill points. In addition, there are twelve passive attributes that have their own set of issues. General statistics such as attack power and health, are automatically improved and by the huge amount of equipment you get.

Each skill carries with it two possible additional improvements that unlock skill points. These extensions can be improved with more points, but you can only improve them up to five times. You can also choose to mix the extensions. For example, Katarina earn the ability to summon a wolf. The wolf has two extensions - one that his HP and attack power, and another, Katarina HP is every time it attacks intensified. You can choose to sink all five of your enhancement points in increasing the Wolf 's strength / HP, or you can sink all five in achieving exceptional health regeneration. Alternatively, you can three points in the Wolf 's HP / attack and sink two points to regain health, so the wolf is a little stronger andheal your character.

Despite that in-depth description, it's a very easy and intuitive form of character progression, though one thatis very restrictive. Dungeon Siege III 'S playable characters are strictly defined and the only real choice is the order in which you unlock abilities and the small ways in which you experience your skills set. It 's easy to get, but there' sa distinct lack of meat on some particularly strong bones.

Those stat for deep skill trees and manual fine-tuning does not get what they want from this game. In which both a blessing and a curse potential Dungeon Siege III is very much a "casual" role-playing experience, where most of the thinking for you and your only worry has been done to accumulate vast amounts of loot while kicking the crap out of giant spiders and goblins. This approach will be seen by some as a "stupid" experience, but if you want a game, avoided hard work and getting through to the acquisition of wealth and power, then Dungeon Siege III provides the instant gratification you're looking for. 

This no-nonsense approach to character education extends to the core gameplay as well. Combat is all about dodging, blocking and button mashing skills to spam attacks and special. Console controllers seem to care specifically around, with the skills you picked up on by combinations of face and shoulder buttons in a rather simple way. You don 't even get the card capabilities themselves - there are only special commands enough to fit on a controller, and the game arranges everything for you in a way that 's incredibly easy to learn.

Despite the limitations, Dungeon Siege III's fights are pretty satisfying, overall. At first, the game comes across as far too easy. The opening hour or two puts the players up against paper-thin enemies who fall to the blade without putting up much resistance. Once the game throws some more challenging enemies your way and your character gets a few interesting abilities, fights turn into a suitably action-packed affair and a number of later bosses will give out a decent fight, even if none of them will ever truly keep you stumped for long.

Part of the fun is true in the unique balance of the game with your various powers. Most skills require specific focus, represented by a blue light, which fills every time you land a regular attack on an enemy. Your healing or buffing abilities require a separate magical energy that is only skills acquired with Focus. It 's not a system you start to take note, until you win multiple buffs, but if you do, there' sa great little system in the game that supports the use of each tool with a character 's available.

In single-player, you're allowed to pick a single party member to accompany you, although you can switch that member out for another of the characters at any time. While generally a competent fighter, your AI ally has a tendency to run headfirst into danger and require revival. However, it will always drop whatever it's doing and revive the player when needed, and it's not shy about mopping up the gold after a fight. It's just a shame that enemies will ignore the AI character completely in order to attack the player. 

In fact, overall AI is a bit of a problem. Enemies are invisible boundaries that can be fully realized, especially in the earlier parts of the game. Opponents won 't cross a certain point, and if you have ranged attacks, it' s pretty easy to rush an enemy to give chase through the invisible barrier, and then launch an attack when the creature suddenly stops his tracking and retreats. Later in the game, this is more offensive than enemies simply disappear into thin air and respawn their initial positions, once you exceed any threshold.

While I criticize 'm, I must point out that targeted to wish you a lot to be desired. Katarina and I played like I found the auto-aiming system for their ranged shots as pretty bad. The character often enemies too far away, a threat on the monster that attacks it was active, and sometimes it 'd only the fire was on nothing at all, despite the enemies are right next to her were promoted. Sometimes appears the targeting system works well, and in others it doesn 't work at all.

There are certainly some annoying problems that are hard to ignore, but she didn 't stop me fun with the title. As a single-player experience, Dungeon Siege III is an enjoyable thing to jump into a role-playing experience, can without any hassle. I can understand a game that just throws the player into the action and let them enjoy themselves without interference with endless micromanagement. Deeper experiences are always welcome, but there 's plenty to do for the more efficient approach also said, and Dungeon Siege III is a fine example of that style. 

The game has to beat me by 12 hours, and that was with me and my completion of side quests to explore time. If you just want to be by the linear campaign hurry, you 'll be able, she graduated at a much faster pace. \ Despite the game's short length in comparison to other western RPGs, I found Dungeon Siege III to have a satisfying amount of content to. The mild but pleasant story just wrapped up in a satisfactory manner at the right time, and I feel the game would outstay its welcome if it lasted much longer.

Drop in / drop out co-op is included, and I must say that it 's an incredibly weak part of the game. For starters, there 's just no benefit for a player that connects to someone else' s game. If you join another player 's Quest, you will not take your own character - simply inhabiting the body of one of them. In addition, the camera freaks out when more than one player enters a game - it tries to force all players to remain on the screen at any time, but often fail, and end up stuck with players offscreen and unable to see where they 'go.

While playing co-op is the only way to see all four characters fighting at the same time, there 's just no point nothing significant. It 's good for the game' s host, but outside of a few token Achievements / Trophies 's nothing in it for the rest of the party. You don 't get to loot to take home and they don' \ t get to build their own characters. Such co-op is good in genres like first-person shooting, where character development isn 'ta goal, but in a game primarily for the purchase of fresh gear and profitability of experience, this method of co-op entirely on the thing over.

It 'sa shame, because aside from the horrible camera, the co-op features work quite well. I was able to enjoy sessions without delay, and it 's pretty cool, all four characters take the fight to see the monstrous insect. I just wish there was a real incentive for anyone to play it.

The game looks very good, although it employs a strange artistic style in which characters for a realistic look, but sports are stylized textures. It takes a little getting used to, but once you get the feeling the vibrations that a character 's facial details haven' t be loaded. Report I 'm also excited that for an obsidian game, there was no mishaps encountered during my game. Music is economical, but uses the orchestral variety and droll voice acting is competent and heard, this is a great compliment, as every act in the video game.

Dungeon Siege III certainly isn 't for everyone. Many gamers expect their games to role with far more than this, especially in recent years. Obsidian was, however, with an uncompromising relapse in a simple hack n 'slash dungeon crawler, and created a good little adventure because of it. It 's certainly easier than most RPGs these days, but I don' t think the gameplay ultimately suffered because of it.

With better co-op, this could have been a really great experience, but it 's still very pleasant, and you can' t demand much more than that.

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