วันพฤหัสบดีที่ 8 ธันวาคม พ.ศ. 2554

Dead or Alive 5 is 'fighting entertainment' at its finest

Dead or Alive 5 is 'fighting entertainment' at its finest screenshot

In Game Show this year in Tokyo, Team Ninja, has finally revealed that his legendary fighting franchise - known for his physical and powerful femmes fatales - returned with

Dead or

Alive 5

DOA5

). Nearly six years have passed since the previous game and therefore, the former chief designer, the former head of Team Ninja, Tomonobu Itagaki has left a lot to the game developer of prestige.

Much time has passed, bringing many changes, but within these constraints is that the series for the first time feels like watching a relevant developments in the design, rather than a cosmetic upgrade. The objective of
DOA5 is the creation of "the struggle of entertainment", and hands after using the demo of the game of the first (about 15 percent of construction) is fairly easy to see that Team Ninja is the realization of this goal.

Dead or Alive 5 (PlayStation 3, Xbox 360) Developer: Team Ninja

Publisher: Tecmo Koei

Output: TBD 2012

During the TGS teaser

DOA

staples Ryu Hayabusa and Hayate competed in a very cinematic duel on the roof of a skyscraper between the bustling night sky. The action was fast, full of electrifying effects, culminating in a furious attack trigger Hayate Hayabusa sent down to the edge of the roof collapse. It was an incredible show and shows the imagination behind the new direction of the Team Ninja. But as surprising as it was to see the creation of this type of bat sh @ t crazy is even more satisfying.

on the screen DOA5 , Team Ninja has released his next two fighters: Hitomi Femme Fatale - which debuted in

DOA3

- and the legendary kunoichi, Ayane. With the Hayabusa and Hayate, I had the opportunity to take each fighter to take a walk on the stage who played in the trailer TGS. Although it's been a while since I dabbled with the DOA

series, each character was very similar to their

DOA4

represents. The same attack, guard / cons, making the system is in place and out of a new attack called "power stroke" has not changed much in the fundamentals of the

DOA

the fight against the system.

For me, it's not a bad thing. I always liked the way the game forces players to use different tactics to succeed in combat. Those who tend to the mass of the same combinations over and over, are generally easy to collect, in addition to seasoned veterans who know the delicate balance of the fight against the attacks of high, medium and low. And while

DOA5

feels the same in its essence, the new technique is being fed once

DOA

able to open a much more grandiose, above, the roller coaster.

Photo With a touch of either the RB or R1 button (Xbox 360 or PS3), this new attack is triggered. The fit of madness that takes place at the end of the TGS trailer Hayate is really devastating attack that landing. What makes this attack so special is - in addition to dealing more damage very cinematic style - is what really gives the user the ability to lead the way to impact. Photo Photo DOA Photo Photo stages has always been impressive, wide - with different levels and destructible environments - but the navigation to see all the sights always difficult to achieve in the heat of battle.



Find best price for : --Alive----Hayate----Hayabusa--

0 ความคิดเห็น:

Blog Archive