วันอาทิตย์ที่ 31 กรกฎาคม พ.ศ. 2554
Journey beta preview: Feeling small
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During a press event PlayStation last week I spoke with executive producer Robin thatgamecompany H?nicke, who told me that the team 'really happy "packed with the feedback on the recently Journeybeta. "So many people say to us written that meeting a stranger online was a satisfying experience," \ H?nicke said. Could make "It was exactly the kind of feedback that we wanted." If this sounds like you catchy, as it did to me, explains H?nicke as thatgamecompany to meeting strangers online (ick!) a non-horrible experience.
Over the two week beta, 10,000 players - helped the small-dev test its networking code - 5,000 in the U.S. and Europe in 5000, after co-founder Kellee Santiago thatgamecompany. The beta was a good source of positive reinforcement, the game 's ideas worked. Not bad for the Studio 's first multiplayer game. The networking code, on the other hand, had only one fault. "But it was a really big mistake," H?nicke she said, laughing. There was an immediate and was just as quickly patched. For the next two weeks, the team gathered feedback and enjoyed hearing players write in, exchange of experiences that reach to the game matched 's.
Over the two week beta, 10,000 players - helped the small-dev test its networking code - 5,000 in the U.S. and Europe in 5000, after co-founder Kellee Santiago thatgamecompany. The beta was a good source of positive reinforcement, the game 's ideas worked. Not bad for the Studio 's first multiplayer game. The networking code, on the other hand, had only one fault. "But it was a really big mistake," H?nicke she said, laughing. There was an immediate and was just as quickly patched. For the next two weeks, the team gathered feedback and enjoyed hearing players write in, exchange of experiences that reach to the game matched 's.
Gallery: Journey (E3)
Journey beta preview: Feeling small originally appeared on Joystiq on Mon, 25 Jul 2011 19:00:00 EST. Please see our terms for use of feeds.
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