The Ultimate Guide to Video Game Writing and Design
[[[Ultimate Guide to Video Game Writing and Design]]]
Description: The authors of the leading designers of the game
In an effort game writers and designers need a complete Bible
There are other books about creating video games out there. Of course, they cover the basics. But Ultimate Guide to Video Game Writing and Design Ultimate Guide to Video Game Writing and Design.
More review here
The book is an excellent introduction to the topic video game writing. And there were no intermediate or advanced book on the subject, this book is the best on the subject. As some other reviewers pointed out, there is not much about game design here. So don 't be misled by the title.
I 'm not to pay more ", but I can verify this book is the best I' ve ever read about the game creation and design (and I 've read a lot and taught the game Create and design a lot, as well as written million seller game)
If someone here tried to crack on both to adapt your film project about the game, or writing original game IP, I seriously read this book first.
Furthermore, the examples are so important, and the concept of the game at the end of the book struck me as the greatest Survival Horror game concept, I 've ever seen, too. Scared to be-whillikers lost I just read, and as a horror writer, I do not scare the t 'just ...
I was also fortunate to work with John and Flint on the button "Space Chimps" game when I was a Senior Game Designer at RedTribe, when we did that ... (I 'm even on their wages, either, but John Flint and did what they do for so long, they are experts' re)
I've worked with Ernest W Adams also ([...]), and he was sensational, too (as his books on the game), but whenever I give talks on the game letter to Skip '(John and Flint 'a) a book I hold up in the first place.
For pure coolism, it can 't be beat.
When the book is good, you can 't help gushed about it. And 'what is good.
Joe Velikovsky (no relation)
Game designer and writer
[...]
I do not t 'know why they decided to go with "Ultimate Guide ..." instead of "Introduction to Basic ..."
There are really no new ideas in this book. The description of the creative process is presented in inaccurate, pointless way. Below is an exaggeration and not a direct quote, but it is how the book felt to me:
\\ "First, think about what type of game you want to do. Next, make something reminiscent of what you thought. And finally, change it until it looks more like something you want. Please note that your game will change how you do it. "
Maybe there's some value here for other people, but I found absolutely nowhere else practical advice in this book. I do not recommend this.
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