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The Joystiq Indie Pitch: Hamlet, or the last game without MMORPG features, shaders and product placement

06/24/2010 The Joystiq Indie Pitch: Hamlet, or the last game without MMORPG features, shaders and product placement
Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with mif2000 (Deins Galanin) about how he turned the unlikeliest of IPs into a point-and-click PC adventure called Hamlet.

Joystiq: How do you or your company start?

Deins Galanin: Before I became an independent developer, I spent five years working in a Russian game development company, where I helped develop a number of commercial games. (Some of them are very popular in Russia, but almost unknown in the west.) At a certain point, each developer faces a tough moral choice: either do what you're told to do, or do what you want to do. I chose the latter and became an independent developer.

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JoystiqThe Joystiq Indie Pitch: Hamlet, or the last game without MMORPG features, shaders and product placement originally appeared on Joystiq on Wed, 23 Jun 2010 19:30:00 EST. Please see our terms for use of feeds.

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