วันศุกร์ที่ 29 มีนาคม พ.ศ. 2556

I Felt Yoda on My Shoulder Throughout Soul Sacrifice

remember seeing

The Empire Strikes Back when Luke was on Dagobah training. At one point, he looked over his shoulder to Yoda and asks: "Is the dark side stronger?" Yoda, as always wise (at least until the prequels) so firmly replied: "No More attractive fastest Easy. ".. I remembered the words more or less throughout my work Soul Sacrifice

Soul Sacrifice

is the last game of the mind

Mega Man

creator Keiji Inafune. The game puts the player as a prisoner to the powerful wizard Merlin, until its eventual demise in hand. Through a twist of fate, or perhaps pure coincidence, you manage to get the book alive Librom. Reading pages Librom, discover the stories written that take place in the form of a hunting action game, and gradually the origins of evil Merlin and a history of sacrifice and salvation. Things very contradictory. And at the end of it, that's how I felt about the game

Good - Gameplay:

look at basic game

, you get an idea of ??what the meat of the game is similar. In general, it is a well-organized action game where you face several monsters of different sizes and shapes. You start with a few basic spells and missions compensation may obtain different spells and potentially more powerful. You can equip six spells that come in mission and each spell has a limited number of uses in a mission (after a mission is off, unless completely exhausted, spells regenerate all uses). You can recharge your spell uses either sacrificing a defeated enemy (see below), or by finding and using a point load on the ground. Spells can be updated, but in general, the more powerful the spell, uses less a. The enemies also have different strengths and weaknesses, and general methods of attack. This leads to an added strategic which spells to take with you on the mission.

This does not mean that the game is free of problems. The locking system can sometimes turn to a destination other than the one you're aiming for that can be fatal depending on what you fight. In addition, some of these cards could be better adapted to the enemy hunted. There were a couple of cards has been fighting against a giant monster that has managed to fix me a small room, where he could not avoid or escape, and began to play Shoot-the-ducks in a barrel that I found boring.

Outside missions, the basic user interface consists of various leaf pages Librom to serve the character menu. This style of interface can be repetitive and may take some time to get used to, but the story mode of the game takes you slowly through it, so when we really got into the game, was not as big problem for me.

Good - Dudly No whiplash or right Snidely

Save or sacrifice. This is the main theme of the game and constantly appears. Defeated enemies and allies is saved or sacrificed. Each option has its advantages. When you save an enemy can heal the damage and, ultimately, it is the defense and increase the ability to heal. Sacrificing an enemy, your spells recharge and increases attack strength. When you save an ally, since half of its hit points and can join the fray. Sacrificing an ally, unleashing powerful spells and ally is lost.

most players will try to take either the law ("good") way to save all or chaos ("bad") away from any sacrifice. At first glance, these options seem balanced and fair, but in reality they are not. At the end of a mission, you get a score based on their performance. The higher your score, the higher the loot. Interestingly, the more you will receive a bonus sacrifice things, but there is no advantage to save things. Thanks to its design,

the game actually encourages players to choose chaos rather than the choice of law

. In my game in the game, I played the "good guy" and had some battles in the story mode I just could not, because I ran out of spells, because of the total absence of firepower. Probably could easily overcome these enemies if he had chosen to sacrifice more enemies and increase my damage (or if I was a player), and yet the words of Yoda still resonate in my mind. I felt that if we choose the quick and easy way I can do the mission, but I was lost. Finally I managed to overcome these heads play free mission and the development and maintenance of some powerful spells, but feeling the pressure of temptation dark side made the game much more interesting and fun than I thought it would be.

well - you can die at any moment:

One of the most interesting features of the game is that at any time you have the opportunity to fight Merlin. You do not even have to complete all story missions (although them is much richer). Obviously, since it is the last boss, Merlin is a bit tough. I tried to fight with him when I was two-thirds through the story and completely wiped the floor with my ass. I'm pretty sure most skillful player would have beaten (like my video

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