วันพุธที่ 29 สิงหาคม พ.ศ. 2555

Six reasons to support the Project Giana Kickstarter


Six reasons to support the Project Giana Kickstarter screenshot


Norway, Audun Sorlie passion for the game's music as OSV editor and author of numerous magazines around the world. Following his post earlier this month on the proposed Giana, Audun was able to speak to the team to obtain specific knowledge in the project.

Project Giana
was moderated online for nearly a month, with the promise to provide a mixture of modern and nostalgic mechanical simplicity together a new adventure starring the legendary Euro girl.
Giana Sisters

is most famous for his cheeky facsimile, which is a bit like

Super Mario Bros Nintendo take the market by legal means. But Giana Sisters

was more than just a copycat. Underlying all this is a very unique quality. The music was great and ahead of their time, and the game itself retains a certain charm that has remained very much alive in the heart of many Commodore 64 fans.

After speaking with the development team game Black Forest (BFG) and play through a demo in two stages, I was so impressed that I am came up with six reasons why I think you should check out their Kickstarter campaign and Giana another chance. We also have our hands on exclusive screenshots and samples of music streaming for your pleasure.
# 6: Creative take a classic genre




The name of the game is always to collect crystals and avoid the risk of trampling his enemies, but the arsenal sisters movements has increased considerably. As "Giana Cute", you can turn in a slip cover long distances and maneuver more safely and accurately, while "Punk Giana" break a wall much more aggressive / script leaping attack, useful for navigating through reduced. It is the interaction between the two characters and worlds that make up
Project
Giana only as a fast switching between worlds and the calculated use of individual skills becomes an experience exhilarating.





Vladimir Ignatov, senior producer
Project
Giana explains the fresh take on the franchise as follows:.

"In the original game, Giana sisters are two girls who were trapped inside a nightmare to leave, had to find the giant diamond. Giana is now a teenager who finds himself trapped in a twisted dream. because she is in a phase of life that is all about the transformation that learns to manipulate his dreams. Throughout legacy
Giana
Games
, try to focus on this aspect, symbolizing the transformation of a teenager to adulthood. This stage of life has to do with a conflict internal anger and confidence. "

" For our new

Giana

game, we really wanted to bring something new and fresh. Doing another clone was not an option for us, "says artistic director Jean-Marc Haessig.'s team began to think about what he did
The Great Giana Sisters

unique and different from the game I was trying to imitate a while, Super Mario Bros



After the idea of ??turning it into a version of itself resolved punk girl who played with the idea that, in addition to the dream world of its evolution, how it could affect the gameplay . Prototypes began morphing environmental change and thinking skills Giana, enemies and obstacles. With the first playable version, made that turned out to be very fun.



Ignatov further explains:. "We decided to extend the duality Giana everything in the game, and both sides instead of a match is the update while the other tested this concept, trying different things that we could do with the twist of dreams, while remaining faithful to the original game. That was when the prototype drift dangerously territory puzzle Giana at a given time, due to the deformation world lends itself well to this type of game. But we managed to pull it. After a game platform is part of the identity of Giana after all ... even if it started as a clone when we Actually, I wanted to focus on Giana unique. "





# 5: art direction inspired


The world of
Project Giana
feel truly alive. has a lot of charm and detail that makes each step as interesting as the other. demo we played like beautiful scenery, full of bright colors and animations accents, evoking the days sidescrolling platformers really inspired.



Regarding the freedoms offered by the computer when a self-published title, Haessig explains: "Giana is our baby, and it is self-funded so far we are not limited by publishers. I think this is the best part in the creation of an independent body. Nobody tells you how. know other famous franchises platforms do not change much these days due to the limitations of the property intellectual. In our case, knew in advance that the game like nothing you have played before. Thus the possibility of working on the game for the core audience, players like me who grew up in the classic games platforms that were really great
Some loyal fans have made the art style was a radical change in the DS game in 2009, but when asked about this, Ignatov straight to the point: "Our artists are very vocal about it. they tried to morph between dreams with 2D and did not like the result."

Haessig more adds: "When we started thinking about this project, we really wanted to support the concept morphing a beautiful world. Although it is possible to do with graphic animation 2D, 3D enabled us to develop a real-time morphing, based on a technology that we developed previously for other projects and the experience of our artists. "



# 4: A high quality production from start to finish Photo Photo Photo Photo


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