Review: Rock Band Blitz
Rock Band Blitz , players compete for a road through the center of the city neo-rock obsessed. Each step is based on the tables of notes of a song chosen by the player, and each row represents a different instrument and the note "jewels" that move the player's position in the bottom of the screen horizon. The player earns points for successful synchronization presses buttons when the notes hit the bottom of the current track occupancy.
Rock Band Blitz
(PlayStation 3, Xbox 360 [reviewed])
Developer: Harmonix Music Systems
Publisher: Harmonix Music Systems
Release Date: August 28, 2012 MSRP: $ 14.99 ( 1200 Microsoft Points)
If this all sounds a bit like
Rock Band Unplugged(or earlier Harmonix titles
frequency andWidth
), which is a fair assessment, but Blitz> is designed as greater access that previous efforts in this design style. Each track has a single note to the left and right of play, players can not "fail", a song by poor performance, and even low scores are offset by rewards. This may rub some fans along the wrong way, but these simplified when combined with
Blitzthe power-up and scoring systems including a strategy game nuances both because it is the precision and speed.
not only give the note to one lane. In the notes you hit, the current track will begin to fill color in stages, each time increased by a multiplier applied to any additional notes played on this track. Once it is full, the multiplier can not increase further until the player hits one of several control points in a song. Crossing a checkpoint will drain the color of all tracks simultaneously for at least one blank, which allows an increase multipliers new heights and higher.For the player, this means always jump from one track to another, trying not only to reach the maximum number of notes, but efforts constantly spread throughout the piece to maximize the value Notes . What adds to the frenetic energy (and potential score) is "Blitz Mode". He went to play without problems for a short time, the Blitz mode adds some blur disorientation that make the track feels like it moves much more quickly, while giving more bonus points intervals .
fill a stadium comes with three types of awards based on player performance: Stars, CRED, and parts. Stars and Cred are systems experience. The former are awarded based on the total score and the range of 1-5, or gold stars (which for the purposes of scoring, counts as a star of the sixth). Cred accumulates in small amounts, grouped and individual performance instruments that earn unlock new power-ups. The rooms are a system of in-game currency used to buy power-ups and stages unlocked before, allocated according to the number of stars earned and the general difficulty of a scene. power-ups are absolutely essential to get high scores and can often more than double the points a player gets when used effectively. There are three types of power-ups exist, each individual operation. "Overdrive" special powers activate games white note directly activated by the player to destroy additional notes, increase the multiplier, or simply bonus points. "Note" power-ups appear as notes of violets level and represent a chance in rating system
Blitz's, with their locations that appear in different places each piece. Finally, "track" power-ups provide bonus points for specific instruments or tracks as a way to earn bonus points for change at the right time.
Widgets can start a level with an energy consumption of each type, each selected boot that comes at a cost of coins. Certain combinations of power-ups to complement each other, while others may actually make things more difficult. It belongs to the player to find the combinations that work well for individual pieces and adapt to their own ability and style. They absolutely make the game in terms of fun and strategic depth. Notes purple power-ups, in particular, add a little chaos reception, the player is constantly looking for opportunities to score and give a little hope that you can squeeze a few more points with a step a combination pure skill and good fortune.
All these elements combine to create a dependency, fast-paced and challenging. In addition, by virtue of its mechanics, a more interesting balance in terms of compensation for less skilled players, while putting the screws to all hardcore. Time interval acceptable to hit notes feels quite large, which is ideal for beginners who may struggle a bit. This is the same range that is downright punishing once you fall for the management of multiple channels, such as (for accuracy), the game determines if Can hit one note, you
must
hit the note. It is very easy to jump from one trail nearby, hoping to slide between notes, and be penalized for a foul that is barely legible. This can make all the difference when it comes to keeping the Blitz mode or accumulate points with the Jackpot Overdrive power is large enough moves to risk even more exciting to try.
There is a good selection, the variety of rock subgenres that are in the twenty-five songs included in the game, although a little strong focus on modern music (forty percent tracks Blitz are 2010 or later). Each song is included really fun to play, but they are only the tip of the iceberg when you realize that the game is compatible with thousands of downloadable songs already imported or compatible
Rock Band 3. This is a great way to not only give new life to a collection reporting content, but also enjoy many songs in a different way and give more value to the imported tracks the player can not play in any other way original, based on peripheral part. In addition, all tracks
Rock Band Blitzalso support Rock Band 3
Find best price for : --Blitz----Band----Wars----City----score----Rock--
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