วันพฤหัสบดีที่ 30 สิงหาคม พ.ศ. 2555

Cubistry

Platform: Windows, Unity - Cubistry

Opinion: The trials of the game developer


In this reprinted # altdevblogaday opinion, Visual epidemic Norton creative director Alex explains why it is not easy to make a game, and developers must take on many roles. This diatribe was mostly just to have something to report to people who do not appreciate what it takes to make a game for people who are willing to complain about how a box fell on a shelf , instead of smiling and enjoying the ...

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วันพุธที่ 29 สิงหาคม พ.ศ. 2555

Madden NFL 13 Review


Madden NFL 13 on the trot

same fundamental experience yet, creating an enjoyable game without major improvements.


Review: Rock Band Blitz


Review: Rock Band Blitz screenshot

Rock Band Blitz , players compete for a road through the center of the city neo-rock obsessed. Each step is based on the tables of notes of a song chosen by the player, and each row represents a different instrument and the note "jewels" that move the player's position in the bottom of the screen horizon. The player earns points for successful synchronization presses buttons when the notes hit the bottom of the current track occupancy.

This concept will be instantly familiar to anyone who has played a game of rhythm instrument based on the last five years. But instead of focusing on individual players specific instruments Blitz put the whole song in front of one of the players and gives them the freedom to jump from instrument instrument to track the goal is to score as many points as possible. And you can forget about bulky devices such as Blitz played entirely with a standard controller. Rock Band Blitz

(PlayStation 3, Xbox 360 [reviewed])
Developer: Harmonix Music Systems

Publisher: Harmonix Music Systems

Release Date: August 28, 2012 MSRP: $ 14.99 ( 1200 Microsoft Points)

If this all sounds a bit like

Rock Band Unplugged

(or earlier Harmonix titles

frequency

and

Width

), which is a fair assessment, but

Blitz

> is designed as greater access that previous efforts in this design style. Each track has a single note to the left and right of play, players can not "fail", a song by poor performance, and even low scores are offset by rewards. This may rub some fans along the wrong way, but these simplified when combined with

Blitz

the power-up and scoring systems including a strategy game nuances both because it is the precision and speed.

not only give the note to one lane. In the notes you hit, the current track will begin to fill color in stages, each time increased by a multiplier applied to any additional notes played on this track. Once it is full, the multiplier can not increase further until the player hits one of several control points in a song. Crossing a checkpoint will drain the color of all tracks simultaneously for at least one blank, which allows an increase multipliers new heights and higher.

For the player, this means always jump from one track to another, trying not only to reach the maximum number of notes, but efforts constantly spread throughout the piece to maximize the value Notes . What adds to the frenetic energy (and potential score) is "Blitz Mode". He went to play without problems for a short time, the Blitz mode adds some blur disorientation that make the track feels like it moves much more quickly, while giving more bonus points intervals .

fill a stadium comes with three types of awards based on player performance: Stars, CRED, and parts. Stars and Cred are systems experience. The former are awarded based on the total score and the range of 1-5, or gold stars (which for the purposes of scoring, counts as a star of the sixth). Cred accumulates in small amounts, grouped and individual performance instruments that earn unlock new power-ups. The rooms are a system of in-game currency used to buy power-ups and stages unlocked before, allocated according to the number of stars earned and the general difficulty of a scene. power-ups are absolutely essential to get high scores and can often more than double the points a player gets when used effectively. There are three types of power-ups exist, each individual operation. "Overdrive" special powers activate games white note directly activated by the player to destroy additional notes, increase the multiplier, or simply bonus points. "Note" power-ups appear as notes of violets level and represent a chance in rating system

Blitz

's, with their locations that appear in different places each piece. Finally, "track" power-ups provide bonus points for specific instruments or tracks as a way to earn bonus points for change at the right time.

Widgets can start a level with an energy consumption of each type, each selected boot that comes at a cost of coins. Certain combinations of power-ups to complement each other, while others may actually make things more difficult. It belongs to the player to find the combinations that work well for individual pieces and adapt to their own ability and style. They absolutely make the game in terms of fun and strategic depth. Notes purple power-ups, in particular, add a little chaos reception, the player is constantly looking for opportunities to score and give a little hope that you can squeeze a few more points with a step a combination pure skill and good fortune.

All these elements combine to create a dependency, fast-paced and challenging. In addition, by virtue of its mechanics, a more interesting balance in terms of compensation for less skilled players, while putting the screws to all hardcore. Time interval acceptable to hit notes feels quite large, which is ideal for beginners who may struggle a bit. This is the same range that is downright punishing once you fall for the management of multiple channels, such as (for accuracy), the game determines if Can hit one note, you

must

hit the note. It is very easy to jump from one trail nearby, hoping to slide between notes, and be penalized for a foul that is barely legible. This can make all the difference when it comes to keeping the Blitz mode or accumulate points with the Jackpot Overdrive power is large enough moves to risk even more exciting to try.

There is a good selection, the variety of rock subgenres that are in the twenty-five songs included in the game, although a little strong focus on modern music (forty percent tracks Blitz are 2010 or later). Each song is included really fun to play, but they are only the tip of the iceberg when you realize that the game is compatible with thousands of downloadable songs already imported or compatible

Rock Band 3

. This is a great way to not only give new life to a collection reporting content, but also enjoy many songs in a different way and give more value to the imported tracks the player can not play in any other way original, based on peripheral part. In addition, all tracks

Rock Band Blitz

Photo also support Photo Photo Rock Band 3 Photo


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Six reasons to support the Project Giana Kickstarter


Six reasons to support the Project Giana Kickstarter screenshot


Norway, Audun Sorlie passion for the game's music as OSV editor and author of numerous magazines around the world. Following his post earlier this month on the proposed Giana, Audun was able to speak to the team to obtain specific knowledge in the project.

Project Giana
was moderated online for nearly a month, with the promise to provide a mixture of modern and nostalgic mechanical simplicity together a new adventure starring the legendary Euro girl.
Giana Sisters

is most famous for his cheeky facsimile, which is a bit like

Super Mario Bros Nintendo take the market by legal means. But Giana Sisters

was more than just a copycat. Underlying all this is a very unique quality. The music was great and ahead of their time, and the game itself retains a certain charm that has remained very much alive in the heart of many Commodore 64 fans.

After speaking with the development team game Black Forest (BFG) and play through a demo in two stages, I was so impressed that I am came up with six reasons why I think you should check out their Kickstarter campaign and Giana another chance. We also have our hands on exclusive screenshots and samples of music streaming for your pleasure.
# 6: Creative take a classic genre




The name of the game is always to collect crystals and avoid the risk of trampling his enemies, but the arsenal sisters movements has increased considerably. As "Giana Cute", you can turn in a slip cover long distances and maneuver more safely and accurately, while "Punk Giana" break a wall much more aggressive / script leaping attack, useful for navigating through reduced. It is the interaction between the two characters and worlds that make up
Project
Giana only as a fast switching between worlds and the calculated use of individual skills becomes an experience exhilarating.





Vladimir Ignatov, senior producer
Project
Giana explains the fresh take on the franchise as follows:.

"In the original game, Giana sisters are two girls who were trapped inside a nightmare to leave, had to find the giant diamond. Giana is now a teenager who finds himself trapped in a twisted dream. because she is in a phase of life that is all about the transformation that learns to manipulate his dreams. Throughout legacy
Giana
Games
, try to focus on this aspect, symbolizing the transformation of a teenager to adulthood. This stage of life has to do with a conflict internal anger and confidence. "

" For our new

Giana

game, we really wanted to bring something new and fresh. Doing another clone was not an option for us, "says artistic director Jean-Marc Haessig.'s team began to think about what he did
The Great Giana Sisters

unique and different from the game I was trying to imitate a while, Super Mario Bros



After the idea of ??turning it into a version of itself resolved punk girl who played with the idea that, in addition to the dream world of its evolution, how it could affect the gameplay . Prototypes began morphing environmental change and thinking skills Giana, enemies and obstacles. With the first playable version, made that turned out to be very fun.



Ignatov further explains:. "We decided to extend the duality Giana everything in the game, and both sides instead of a match is the update while the other tested this concept, trying different things that we could do with the twist of dreams, while remaining faithful to the original game. That was when the prototype drift dangerously territory puzzle Giana at a given time, due to the deformation world lends itself well to this type of game. But we managed to pull it. After a game platform is part of the identity of Giana after all ... even if it started as a clone when we Actually, I wanted to focus on Giana unique. "





# 5: art direction inspired


The world of
Project Giana
feel truly alive. has a lot of charm and detail that makes each step as interesting as the other. demo we played like beautiful scenery, full of bright colors and animations accents, evoking the days sidescrolling platformers really inspired.



Regarding the freedoms offered by the computer when a self-published title, Haessig explains: "Giana is our baby, and it is self-funded so far we are not limited by publishers. I think this is the best part in the creation of an independent body. Nobody tells you how. know other famous franchises platforms do not change much these days due to the limitations of the property intellectual. In our case, knew in advance that the game like nothing you have played before. Thus the possibility of working on the game for the core audience, players like me who grew up in the classic games platforms that were really great
Some loyal fans have made the art style was a radical change in the DS game in 2009, but when asked about this, Ignatov straight to the point: "Our artists are very vocal about it. they tried to morph between dreams with 2D and did not like the result."

Haessig more adds: "When we started thinking about this project, we really wanted to support the concept morphing a beautiful world. Although it is possible to do with graphic animation 2D, 3D enabled us to develop a real-time morphing, based on a technology that we developed previously for other projects and the experience of our artists. "



# 4: A high quality production from start to finish Photo Photo Photo Photo


Find best price for : --Supremacy----Machinae----DelPriore----Fabian----Chris----Ignatov----Haessig----Giana----Kickstarter----Commodore----Euro----Sorlie----Audun--
วันจันทร์ที่ 27 สิงหาคม พ.ศ. 2555

Valve Shares Performance Numbers On Port of Left4Dead


New

applicant in writing nschubach update on the status of implementation Valve one of their games for GNU / Linux. Excerpt from the article: "A factor in the creation of a gaming experience is a good performance of this position partly what we learned about the performance of our games run on Linux .... After this work, Left 4 Dead 2 is executed. 315 FPS under Linux. Linux version that runs faster than the Windows version (270.6) seems a bit against-intuitive, given the large amount of time we spent on the version of Windows. However, in discussing the effectiveness underlying basis and OpenGL. Interestingly, in the process of working with hardware vendors, has also accelerated the implementation of OpenGL on Windows. Left 4 Dead 2 runs at 303.4 FPS. the configuration "nschubach adds:" It seems that there are good things that come out of this, the two operating systems! "

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