วันอังคารที่ 4 ตุลาคม พ.ศ. 2554

Review: RAGE

Review: RAGE screenshot

It's been a while since id Software released a new boom in the world. DOOM

and Quake remained relevant over the years, but a new name of four letters in the cards, and this name is

RAGE

four years

RAGE first raised its head like a demo id Tech 5 technology, and expectations for the game was undoubtedly high. In the ads, id did not hesitate when we remember their heritage first-person shooter, but it is not
over 90, and competition n has never been more fierce.

RAGE
has a lot to live up to, and many promises to deliver.

RAGE

(PC, PlayStation 3, Xbox 360 [revised]

Developer: id Software

Publisher: Bethesda Softworks

To be released: October 4, 2011

MSRP: $ 59.99

would be very difficult to talk about

RAGE

not to mention two

Fallout

and

Borderlands

- comparisons that are easily justifiable from id Software stole two happy. Set in a post-apocalyptic world where people cryogenically frozen in "bins" to find a land ruled by bandits and mutants, all linked RAGE feels familiar.

Borderlands visual style "- like the cartoon style bold outlines - and

Fallout

aa > BioShock loot system inspired to create a game that looks and feels like something we've seen too much in the early years. The game is dated, which is strange, considering that it is one of the best games graphically on the market.

Although his art style feels old, put technology to life is certainly not. Of particular interest are the animations, which are certainly the busiest I've seen. The movements of the enemies are particularly impressive, and I was very impressed with how their behavior can be changed. Even the single mutant has a wide range of actions - which will roll to avoid fire, takes on the ceiling, held high on the doors like spiders and jumping close to great distances. Different tribes have unique behaviors bad to start with members of the clan ghost loading and running wildly through walls, or the more pragmatic Wrapped in retirement while taking heavy fire escape and meet others.

RAGE is divided into combat first and third person sections person vehicles. Structurally quite stereotyped, overall progress is moving towards the city, taking on a mission, resulting in a "dungeon" area and killed a lot. This pattern is repeated from beginning to end, in a world that seems pretty open, but tends to be surprisingly low and limited. There are huge chasms, mountains and open fields, but those that are inaccessible and available only as a showcase. There is a linearity in the game that seems to contradict the open aspect of the world. This is an even worse when you realize how lacking in exploring the world really is - not an area of ??the town of each half of the game, and prison places to sit on the ends of some of the few direct means. One wonders why the illusion of an open world, was launched - I am in favor of the linear experience, but not when they pretend to be something they are not, and offers the vision of something much bigger than it is.

get from A to B is a matter of pleasure, since the vehicles are easy to use, with strict controls and precise. Players can participate in races in each city, earn tokens that can be spent on improvements such as increased power boost and additional weapons. These improvements will be essential that the Moor is becoming increasingly populated by enemy vehicles throwing bullets and rockets with deadly accuracy. Compile and vehicle maintenance is a fun part of

RAGE

, but the overall selection of machines and related improvements, is not deep enough to remain attractive for long .

sections combat feel a bit more familiar to fans of id, especially those who liked the atmosphere DOOM 3 . As a result of horror shooter

RAGE

combat "has to do with the creation of a series of corridors, divided by rooms full of enemies. The opponents are very aggressive and difficult to reach, thanks to his love of running, crouching, weaving and take cover (not to mention the fact that are intended to help or is horrible or nonexistent on consoles .) There is a good variety of weapons ranging from pistol and assault rifle more weapons humble delicious, like a crossbow that can shoot darts mind control. Each weapon has several types of ammunition, and additional accessories can be purchased in stores in the city. If you die, you can get back up to take part in a short QTE-like mini-game. However, this "defibrillator" option to recharge, so that players can not only revive indefinitely.

Photo Besides the fact that the enemies are desperately elusive erratic, Photo Photo RAGE Photo Photo takes action in style. Combat sequences are fast and fierce enemies with intense from the aggressive tactics of caution. During the game, are more violent factions, each with their own strategies unique weapons and environments, technology clan wild jackal high, the Authority members. There is a real sense of life in every fight, with opponents to communicate with each other about their state of battle and comments on the player's movements. Sometimes the smoke and mirrors of this dialog box is exposed when fighting against the enemies can not see are Photo

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