วันพฤหัสบดีที่ 20 ตุลาคม พ.ศ. 2554
Warco: first-person shooting without a gun
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at WARC, players manipulate a video camera instead of a gun. ideas are hard to find in an industry based on familiarity. The game publishers are often based on concepts recycled to ensure profitability, while developers find they must leave the traditional business models to create something unique. But that does not mean you can not do.
See more about : [Warco][Jaffet][Morgan][Tony]
Australian development studio is difficult development of a first person shooter based on a bunch of recycled concepts: a first person view, a mechanic from the standard cover, and a realistic military barracks. However, what this shooting game in the first person missing is the main attraction of the genre: FPS.
ARM is a corresponding set of war. Players assume the role of the journalist Jesse DeMarco, who must make his way through a civil war in the Third World, the recording of images for their evening news. Instead of a gun, players will be looking into the barrel chamber DeMarco, capture and save images of different objectives across the countryside. The game itself is nothing new - Pokémon Snap is the same in the back of the Nintendo 64 in 1999 - but the idea of ??building a military action game specifically to highlight the impact of social changes , policy and technology in third world countries are rare. at WARC, players must capture and edit video frames the daily news. The idea for the game was originally designed by former ABC and SBS Television war correspondent Tony Maniaty, who wanted to create a set of training of war correspondents potential will allow players to develop their Video recording in hostile environments as they learn to avoid injury. Maniaty then turned the project director Robert Connelly (The Boys, Romulus My Father, Balibo), who saw the potential to create something that extends far beyond a simple prototype training. Challenges for help. "Gender military shooter in first person is full of short plays by the same," Development founder difficult Jaffi Morgan said. "If you want to play games, then there are many study for you. If, however, wants a story for adults, making complex decisions, a new perspective on the war, and a story that turns black and white morality aside for a realistic point of view, then you are our audience. " has defiantly has spent the last two years perfecting the concept of the game, expand the interactive elements, and build a playable prototype to achieve long-term, a single player title for consoles and PC. The development team - made up largely of former employees from Pandemic Studios - soon realized that the game would have to do more than just allow players to be spectators of inactivity in a civil war. Although not strictly does not fire (you can pick up a weapon, no matter how we might try), the game allows other types of interaction in the game world, based on interviews with civilians looking for pictures of military commanders "to hide in the field of local warlords. "The game covers a wide range of actions to be incorporated into the local forces are trying to cover illegal arms deals," says Jaffet. "During the game, players will be witnesses to a besieged city, and pass through both sides of the battle. There is also an opportunity for quieter moments, visiting the civilians in their homes to ask questions about the war and work with other journalists at the hotel. "
See more about : [Warco][Jaffet][Morgan][Tony]
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