วันอาทิตย์ที่ 14 ตุลาคม พ.ศ. 2555

How Torchlight 2 gets character progression so right

This is a weekly column by Rowan Kaiser freelancer, focusing on "Western" role-playing games: their stories, their histories, mechanics, their insanity, and their inanity.
How Torchlight II gets character progression oh so right


This is when I realized that I loved Torchlight 2

Image above is just that. He is an engineer. This is actually my second mechanic character and probably the sixth or seventh fact - although most of the others had been played only a few minutes. In this case, I think my previous main character, around level 40, ran to the extreme difficulty, frustrating in the third act. It was also designed to be used primarily in multiplayer, built in skill tree more support engineer (construction) where handguns are the weapon of choice. Then I bought a helmet that looked like a mask, and I realized: I had make the Big Daddy
BioShock

. And play my Big Daddy was one of the most fun I've had in an action RPG.

Aesthetically, it's beautiful. Not only

Joystiq


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