วันเสาร์ที่ 5 พฤษภาคม พ.ศ. 2555

The Five Biggest Surprises About Call of Duty: Black Ops II

There is still room for creativity in

Call of Duty? Therefore hope Treyarch.

After all,
    rumors and leaks, it's finally official: Treyarch is working on a sequel to Black Ops, due to arrive later this year. It's not exactly a lot of shocking news, of course, given Call of Duty Does the long-beens A series of those annualized Where gossip on the next game is like spreading rumors at sunrise sun tomorrow. Just because the objective existence of Black Ops II is a hasty conclusions do not mean that the game content is it the same level of predictability. In fact, the team at Treyarch has had a fair number of tricks up sleeves for ICT next first-person shooter. The groundwork is much Call of Duty, the aim might surprise you package overalls.
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Welcome to Los Angeles circa 2025.

It's September in the future

and

Unmanned robotic vehicles play a large role in the 2025 portion of the campaign.

the past

the Call of Duty franchise has always Beens of the merits of the concept of dual protagonists, alternately Whether between two separate theaters of war in the days of World War II gold units Elite Two different tactics in the Modern Warfare franchise. Black Ops II is out of doing the same thing, with a goal very different twist: instead of being separated by geography, the playable characters are separated by decades of

time

One thing that hasn't changed about this Call of Duty: gruff men who enjoy shouting and tattoos. half of the game takes place immediately after Black Ops with you the journey of following Frank Woods, who, as luck would have it, Did not quite die at the end of last game. It is mounted parallel to the Afghan mujahideen during the civil war continued in a corner or outside the Russian secret across the world, the adventures of Woods Take him through later stages of the part of the Cold War.

The other half of the campaign, however, begins in 2025, where advanced weapons technology to rule the day. This half of the campaign is filled with drone war (you can hack and deploy drones in the heat of battle), quadrupeds roaming battlefield robots and fancy weapons systems allow you to pretty crazy stuff that some (basic with your firearms, such as holding the trigger to fire charged at the same time). The subtle things, like even the aesthetics of all heads-up display or style of music have a more futuristic atmosphere to em '.

If done correctly, this configuration could be a very interesting experience. There will be little contrast between the tone and technology of these two halves of the campaign, and bouncing between the two could be lots of fun. Treyarch wishes to emphasize that some critics have done that to separate historical parallels (the Cold War with Russia and China old with the new), which could be interesting if the thinking that goes into that is not authorized by Pure chaos and eclipsed show - something that is always at risk when it comes to storytelling in Call of Duty.

Welcome to Los Angeles around 2025.

  • There have branching scenarios
Call of Duty games have long been
go-to example of this industry for linear storytelling. Once you finish the campaigns mile-a-minute, there never has beens huge reason to come back and play-through the story again. With Black Ops II, however, Treyarch wants to give some control over how the story progressed and Malthus add a reason to go back and live in different events. It does this through-the old combination of decision making and change the task failures Rather than simply allow the head to a history of game-over screen. Have you managed to kill an antagonist Before that he had escaped? Have you managed to protect the VIP? Have these cases thesis (if it is not specifically examples of thesis) results CAN lead to different times depending on how you do it.

Ideally, this method of storytelling will be more nuanced than just "kill every man, get the good end" or "kill most men, getting slightly worse outcome." We jump to see more moral gray area, where you are given the opportunity to make decisions that alter the game difficulty on top of how you perform in battle. This leaves the narrative system has the potential to change how you experience gravement Call of duty campaign, and we are hopping that Treyarch remove AC significantly.

unmanned vehicles play an important role in the 2025 campaign.




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