วันจันทร์ที่ 17 กันยายน พ.ศ. 2555

To Poke and Perturb: The Explicit Stealth in Mark of the Ninja



stealth games I have a cousin in the survival horror creepy. Relationship manifests itself in an oppressive environment, which is not designed or clearly marked for the player to succeed as easily as you would in an action game and car show. But while the horror is really about conservation quantifiable within a stifling world inhospitable stealth games expect to spend wisely their movements and other exhibitions presence rash. When it comes to protecting patrols impenetrable and facilities, as discussed in the XBLA
Ninja brand

, its currency is quieter and more abstract.

"In a stealth game that is largely unnoticed. The world is just a little higher and the drive to grow and disrupt after watching a time and you can not do much more interesting things there, "said Nels Anderson, Technical Designer Klei Entertainment. Think of the world as unpredictable beast that could bite your finger if products in the wrong place at the wrong time can be a good way to understand the polarized relationship, some players are frustrated by the stealth genre.

According to Anderson, "the power dynamic that almost always falls for it, to do this work is that the interaction between strength and weakness." Having the opportunity to study the environment and enemies is a big plus, but acting on this information can lead to failure. There is an expectation of perfection - he saw me, so I have to see the last backup and do it well! - However, a severe punishment practice. Anderson thinks of him as a "pit run", he thinks Mark Ninja
can fill.

Joystiq Gallery: Mark of Ninja (E3 2012)


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