วันจันทร์ที่ 30 เมษายน พ.ศ. 2555

Simple advice for creating social games


Games
social revolutionizing the mobile game. Oscar Clark

Papaya

Mobile (co-sponsors of GameHack) transfer of advice for budding developers who want to add a key to its social game

This blog is editorially controlled by BlueVia, sponsor of the blog applications Guardian

On Saturday, April 28, the aspiring game developers with experience will meet at Pinewood Studios in GameHack with a simple mission: make the best game possible within 24 hours. But what kind of game where you try to create?



The mobile game market has changed dramatically over the past year, from premium to free-to-play games. So what makes a budding new developer has to do to make the game freemium? Where to find inspiration? And what are the important elements and characteristics are not included in the design of your game?


The simple answer is to do something fun, players can also share. This may seem obvious. However, the types of casual games often associate with social Facebook does not attract many game designers, because they seem to share the same values ??as emotional hardcore games.

casual social games are designed for a mass audience, but it's not an excuse for them to be soft - have yet to capture the imagination. The most important thing is that they can not afford to alienate potential players with dark themes or punishing learning curve before they can start enjoying the work.

Share the experience with others is another challenge. Social games with asynchronous (ie, not in real time) information sources have been accused of not being very sociable, at least compared to live games in real time. After all, it really is sharing if it is not really playing together at the same time, or if the trade of his friends as resources for your game?

I challenge this idea. When I visit my friends farms or cities, and significantly interact with these spaces, I'm an original data packet emotional friend. This is a message wrapped in the context of our relationship both as friends and nature of the game as well. It is non-threatening and there is no hope of direct reciprocity. But if we do, can be very rewarding.



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