Simple advice for creating social games
Games
social revolutionizing the mobile game. Oscar Clark
Mobile (co-sponsors of GameHack) transfer of advice for budding developers who want to add a key to its social game
This blog is editorially controlled by BlueVia, sponsor of the blog applications Guardian
On Saturday, April 28, the aspiring game developers with experience will meet at Pinewood Studios in GameHack with a simple mission: make the best game possible within 24 hours. But what kind of game where you try to create?
The mobile game market has changed dramatically over the past year, from premium to free-to-play games. So what makes a budding new developer has to do to make the game freemium? Where to find inspiration? And what are the important elements and characteristics are not included in the design of your game?
casual social games are designed for a mass audience, but it's not an excuse for them to be soft - have yet to capture the imagination. The most important thing is that they can not afford to alienate potential players with dark themes or punishing learning curve before they can start enjoying the work.
- casual gaming? This is the joy of creating simple models of play accessible and compelling immediate rewards. Do not make demands that the player, or the creation of complex technology, and should expect to spend many hours each session of play (although many players). Casual games, create patterns for the player to return again and again to collect more rewards.
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