วันศุกร์ที่ 6 เมษายน พ.ศ. 2555

Review: Kinect Star Wars

Review: Kinect Star Wars screenshot

After a few shaky E3 presentations, expectations for

Kinect Star Wars better tempered. After the images of the galactic dance bench with a dance of Han Solo in carbonite in the mouth, the success of YouTube, these expectations turned from "low" to "the death knell for all

Star Wars

franchise. "

There are certainly more
Kinect Star Wars generic as a mere collection of mini-games, but in reality is the manifestation of anger Naga Sadow of movement for games


Kinect Star Wars (Xbox 360, Kinect required)

Developer: Terminal Reality, good science, LucasArts, Microsoft Studios

Publisher: LucasArts, Microsoft Game Studios Released: April 3, 2012 MSRP : $ 49.99 Although it was announced after an experience Kinect Hardcore Kinect Star Wars nothing like that. It is designed for family entertainment pure and simple, aimed primarily at the hearing that bought Kinect for games like Kinectimals Kinect Sports . In other words, people with children or perhaps a group of friends who like fun with games in a social movement. That said, there are many issues is that even babies can have problems with views.

The lack of response is the most obvious problem that exists in most offerings in

Kinect Star Wars

, and the impact on game is most evident in the mode! history, titled Destination Jedi: Dark Side Rising. In this mode, and a star of partner co-op as a Padawan as they battle through waves of battle droids and Trandoshan, trying to stop a nefarious plot absurd located between

Episode I

and

Episode II

which has no impact on the tradition of the Clone Wars in a meaningful way.

change his lightsaber are controlled by moving either left hand or right around, depending on what you prefer, or with both hands on the handle. The translation of the stock movement in the game is unfortunately far from perfect, it is difficult to strike the head of a goal or a bar to a grounded opponent. The initial motion controls may result Kinect bee, because apparently all you have to do is to land all kinds of shots at a target to neutralize - members are not cut here. However, their own pace with slow changes and articulated and the game will be enjoyed for much more than if you insist on waving his arms around frantically.

However, the sword fighting is mediocre at best, not only because of the lack of feedback on your changes. Certain types of enemies Vibroblade knives used to block his saber electrostaffs, forcing them to jump on them and hit them from behind, blocking its attack if possible, or dodge to the side and a quick time. Because dodging is almost never recognized properly, these enemies lead to great frustration trying to find an opening to land a few blows. In the second difficulty, and higher, which leads to many unnecessary deaths because they are beaten or kicked in the face with no way to block or dodge properly. Fun, is not.

While most Jedi Destiny be in the alley, there is limited movement. A Dash forces the movement is available if you take a step forward with the arms directed backwards, while your character of choice automatically walk from scene to scene. As it highlights the on-track appearance of fashion, never becomes a major obstacle in the action because it is only a few seconds walk at a time, at worst. On the orientation of the enemies is much more problematic, because the goals can be assigned to run or jump, and can be annoying if you end the fight against many types of enemies harder, inevitably, do damage. If you are unlucky, you run a Super Battle Droid three times, you will always find a way to run or hit unless you keep jumping on them.

dodge controls are divided enough to dismiss it as an avoidance maneuver quite reliable, and the same is true of the game Force. It is almost impossible to get a case or an enemy, and only the weakest of enemies can be taken to throw around, making the movement as useless as an Ewok Battle pregnant. On the other hand, when the fate of the Jedi lets you do more movement from ground targets from ground targets, it can actually be very nice.

jet bike through the forests of Kashyyyk and Felucia flora are entertaining, controlled by holding your arms forward and banking left and right to move along a narrow path. Space battles, which simply point out a grid of destination, are a blast to play, and even some of the best pieces together the story of the prequel trilogy represented by their movies and TV shows. You are destroying turrets, droid Starfighters and capital ships from the seat of the turret of a YT-2400 freighter light (eg Dash Rendar Outrider), or delta-6 hunting Republic, may strengthen capacity in a strange sort of space combat nerdlust passage.

Jedi Destiny also offers some occasional nods to the original trilogy Star Wars fans, as a protocol droid, pointing to a coupling defective power when Chewbacca hyperdrive can not take a boat to work. However, when an attempt to appease the fans, as Obi-Wan must refer to a Sith Master in the period shortly after the events of The Phantom Menace

or launches two random Nightbrothers Dathomirian Sith lightsaber in the mixture. If LucasArts wanted to give players a recognizable enemy as Darth Maul, who should have been held with only OPress Savage. Even the most casual fans, it's a shame that fate as Jedi makes you different, swing, and jump over long periods of sword fighting, as it is by far the weakest of all package.

Photo Photo Photo Fortunately, the fate of the Jedi is just one of the modes available in Photo Photo Kinect Star Wars



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