วันพฤหัสบดีที่ 14 กุมภาพันธ์ พ.ศ. 2556

What Insomniac learned from its past when creating Fuse

What Insomniac learned from its past when creating Fuse screenshot

Fuse

Insomniac Games is the first to launch a new intellectual property Resistance: Fall of Man PlayStation 3 in 2006. Before that, the developer worked on the famous

Ratchet & Clank

series, famous for its over-the-top arsenal and gameplay.

Now, in 2013, Insomniac is taking the world from their point of view action game in the third person, and focuses on a class based on the cooperative experience. Sounds a bit familiar? Insomniac has jumped into the pool of past cooperation with

Ratchet & Clank

: All 4 One and

Resistance 2

With a ton of weapons to his credit, as well as the hit trilogy, this Insomniac has learned from his past and how it has helped you Fuse

development? Chimera lessons

First, Insomniac Games has learned that to make an action game, things should feel good, and that goes for mechanics, such as the objective, self-direction, movement player and how they feel about guns. Coming from

Resistance

Insomniac was ahead of the curve with the knowledge of how to play a shooter.

"We have at heart the lessons and

Fuse where we have four different characters, each with an arsenal of weapons altogether. And we wanted to ensure that, in the center, shooting is fun. "Ted Price, Insomniac Games founder and CEO, said.

"shooting feels good -. A good weight and has an impact on the right of the enemy was so helpful from the

Resistance series

Fuse

Naturally, my supplementary treaty

Fuse

history, and how creative these stories, which are set in the past have contributed to Insomniac create the myth

Fuse

. Price said, with their previous games, the team began to focus more on the characters, and this is something that the transition

Fuse "We want to keep the player's interest to ensure that people who are not cardboard cutouts, they really have different personalities and react to events in a credible way," Price said.

"This is the story of four very different agents who are united and work together to solve problems, and throughout the story I'm going to see how they change their interactions."

Photo None Photo Photo really Photo Photo classes based on characters, but "based on the properties of the class" Photo


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