วันอาทิตย์ที่ 18 พฤศจิกายน พ.ศ. 2555
Putting an end to fail states
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Welcome Invisible Walls
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, an engaged column to ask questions about the perspective of game design player. This week we look at horror games in celebration of Halloween!
linear narrative is not necessarily a bad thing. Some of my favorite games of this generation have stories to give the ability to make their own decisions. Half-Life 2, Dead Space, Assassins Creed 2
are primarily focused on telling a specific story.
however, something emerged from the specific narrative has changed my perception of the lack of options: linear gameplay
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