SDCC: DmC producers: 30 fps can feel just as nice as 60
I do not hate
to restart the series DMC: Devil May Cry
, and Jim seems to be on the same page, but it is understandable that long time fans of the series has some concerns about the use of the Unreal Engine and its links with about 30 frames per second for the game, like the previous titles have performed twice the frame rate. Capcom Japan producer Motohide Eshiro and supervisor of the direction of Hideaki Itsuno were happy to answer some of the concerns in a conversation yesterday with Destructoid San Diego Comic-Con.
When asked what advantage the Unreal engine runs at 30 fps would be
DMC
Capccom Japan on the engine, pointing to the side Itsuno game video:; '. The only advantage Unreal [Engine] gives, especially in the hands of this team is that there is a great deal of visual impact in the game "
course, some fans say it looks like a compromise. Not at all, said the
DMC
producers. "If he does play, will it still feels great." Eshiro: "It is up to how you make a game There are ways to make a game 30 fps very soft, almost as smooth as a set of 60 frames per second that we knew we were on 30 .. from the beginning, if you play the game and examine how it feels, it feels very different from his brothers of 60 images. "Although
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