Driver San Francisco - review
Ubisoft picked it up after Driver: Parallel Lines, along with Newcastle developer Reflections Interactive, and gave the latter creative free rein. The result is that tortuously explained car-hopping mechanic, which brings a fresh new aspect to the well-worn driving game blueprint.
Plus, you can buy garages, where you can buy cars and upgrades to Tanner's abilities (his supernatural powers extend to a nitrous-style boost, whose duration and recharge speed can be upgraded, and a ram for battering enemies off the road). You can collect movie tokens (many in places only accessible by boost-jumping) and cash them in for special missions that re-enact San Francisco movie car-chase sequences. And your garages will earn money for you to spend (the currency is technically Willpower, or WP, representing Tanner's attempts to wake from his coma), so you can play at being a garage mogul if that floats your boat.
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