วันจันทร์ที่ 23 กันยายน พ.ศ. 2556

Payday 2 – review


PS3, Xbox 360, PC, 505 Games, cert: 18

A crime shooter with a distinctly pleasant tank dogs taste - but it's better to play online
There is a great sense of despair and probably a deliberate

Reservoir Dogs
gaming environment with a malfunctioning gadget safe and cracks hordes Police hinders their antics as they try to avoid harming civilians. Best online game, although individual sessions are repetitive.





Shoot 'em up
Games

วันพุธที่ 18 กันยายน พ.ศ. 2556

Xbox One's Phil Spencer: 'we're committed to the original vision'

Exclusive:

talked to Phil Spencer , head of Microsoft Game Studios, Xbox at Gamescom on a stone path to launch

from the moment Phil Spencer asked if I took my deck to match my bag , I love it. It has the charm easily trust that many American leaders breathe - we are sitting in a meeting room Gamescom tight, a few months before the release of your game console of several million dollars and yet relaxed and affable, folded in a low chair with a calm detachment. This may be a front - we have not seen before, and he must have faced a lot of Nosy reporters robot games on Microsoft Xbox An error in search of their own click - bait .

But for now , we 're both just a little fumbling with my red bag and a red sweater .

"accidentally packed as a green jumper that fits my coaches," I shrugged . "I'm like the television presenter for children. " He nods is deplorable.

far Gamescom went well for Microsoft. The eve of the conference , the company demonstrated a practical low- key press event , development teams have shown their games, everyone has the time to practice - and then there were ads FIFA offers services and exclusive content in games like call division . In addition, the most talked about game in the exhibition is so far Titanfall a shooter science fiction that does not appear in PS4 - . , At least for a while

But I want to know more about what Microsoft hopes to achieve here and in the weeks before the launch of the Xbox One. And the company can really put all the negativity behind it?

What were your goals at Gamescom this year? What is the message you want to convey ?

online games at launch we are stronger than we had . There are more games in development that we had. And you really need to see what we did with FIFA - football has a home on Xbox, and I think it is essential, especially in Europe. As a pre-order edition comes with Fifa 14 ultimate fashion Legends team is important.

Then there are the independent developer program , we worked for two years. If you look at our plan to transform each on a retail Xbox dev kit - there is something that happens at the end of the development cycle , you have to build the platform with this concept in mind. And we 've been very successful on the basis of discussions with hundreds of developers in recent months .

What you really have to tell people outside of this event on Xbox One of them , especially in the next two months ?

The point is, what games can I play ? What will you feel ? The good thing is that the players get their hands on the Gamescom games. It is different from E3 , plus the press and detail. Ultimately , this generation will be defined by the major parties and great experiences , none of us should be confused about it. This is not really on the hardware itself , or even the driver , this is what will be on display . This is why people buy a game console.

We focus on a broad vision of entertainment - TV , games, music , videos, movies - all in one box , but when you're at Gamescom , we will talk about games ... and games are critical. We know that people will stand in line at midnight to get your GameStop box are the players - it is a message of games. We have more time for entertainment in our history between now and launch , but I feel the promise of games that we offer - . It's just got to be there

the announcement of the event in Redmond, who led a race entertainment ...

That was the goal .

But it was a good idea ? Is there something I could have done differently ?

course . I 'll say everything perfectly for you during the 20-minute interview ? No, but I knew immediately after the event to announce that we had come E3 , E3, and we wanted to be on the games . We knew we had a lot of game content first and third parts of show , but [ in Redmond ] we wanted to announce Xbox One, display equipment , discuss your complete entertainment capabilities , followed days later at E3 Games full line-up. When you combine the two , I had a more complete than was the case . People say, " Why not talk independent developer programmer ? '' Why not give us a release date? You can give 15 different messages simultaneously. You want to make sure you tell the story at the right time . And I feel good about where we are today ... but it is a journey.

It's weird because there are two stories that came out of E3 : one that Sony has won with his very aggressive press conference , then a other on Xbox We took a lot of E3 games with prizes ... Do you think that interpretation is overlooked in favor of the other?

guess I have a fundamental belief that players purchase game consoles , and do not buy for press events . We will go to the content that we think players want - and everyone in the stadium , including myself, it is only a part of a show . When the earth is the question that people are what will I play ? What makes this console is for me? What my friends play ? What games are coming ? And you know, we just Titanfall we just Halo , we have our relationships around FIFA and Call of Duty, and exclusive games. These experiments that the box is capable of ... Ultimately, it is what it is . All this is for those looking for the company. It's great , I love information - and our ability to listen to comments and the response should be a strength, while the construction of the platform , it should be , I do not see it any other way .

One thing that really comes through the Xbox and PS4 One is that ideas and creativity are important rather than the technical specifications. Nobody seems to mention the polygons more ...

When I was standing on stage at E3 last year announcing Minecraft on Xbox 360, I had no idea that we would be pushing close to 9 million units. But in reality, there is entertainment . I refer to the Blair Witch Project is a guy running around with a camcorder - all ideas become very important place . We started development with XNA and indie Indie Games live - and we did everything to perfection with these two programs , but we learned a lot and heard a lot and when we wanted to leave the program for Xbox independent developers we wanted to make sure we had all the information and learn from them . So we talked with hundreds of developers and they said it's detectability, these are costs , access is complete platform , including clouds and Kinect - they want full access and support team . We will listen and learn the entire program .

There are many experts out there who say that all of the console wars are won in the price. You have the most expensive console, because she refused to remove the Kinect equation. So how do you respond to these people?

think it's always about the experience at the end . I'm not reduce the price at all, the economy is tough , and the purchase of the next generation , either with us or someone else, this is not an insignificant amount of silver . I understand. What I am saying is that we are committed to Xbox One long-term - we have a long road features , games that will take - and Kinect is critical. We have a Kinect for the largest developers in the world and we have built in a very interesting, with smart glass that created some really compelling scenarios.

Now to unlock those creative abilities of independent developers. You can remember when the original Kinect , fell to the development community of Windows, there was this explosion of creativity . I am excited by the number of indies come to me in the ID @ Xbox and tell me what you want to do with the cloud and Kinect - you can only hope that they know that Kinect is a coherent part of the platform .

experts have also predicted the death of consoles for a few years - . we are all expected to play on tablets and smartphones now


The part I 'm really excited to see is the use of the cloud , and how it changes. Think back to when the Xbox 360 came out first with the interface of the blade, and now look - if it has changed dramatically. Now we are putting hundreds of thousands of servers behind the capabilities of the Xbox One that will allow game developers of all sizes to think very differently about how they deliver their products and services , and, frankly, the way in which the architect of the platform. This union of the capacity of the box and what is behind the box means that we will see an even more dramatic change in this generation than it did in the past, as the years pass .




Can we have a PS2 console again the same success as that achieved this level of omnipotence ?


Omnipotence ? I love.

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